A downloadable game

Developer's words:

I am Cuber Chen, an independent game developer.

So far, I've dedicated over a year and a half to this game. Initially, progress was slow due to insufficient technical skills to match my imagination. However, through continuous learning, I've overcome most technical challenges. Everything is getting better, and I'm thrilled.

Now, to sustain my dream of independent game development, I've divided the "Airtight City 2.0" project into two parts:

 [1] The combat system segment

 [2] The main storyline segment


Currently, the "Combat System Segment" has been released as an internal test demo on Steam. You all can support my work through Patreon and participate in the long-term DEMO testing. When the game is completed, friends who sponsored the game will receive the activation code for the full version.

While developing the main storyline, the combat system demo will receive updates of at least five times per month. Your active testing feedback will continually drive the improvement of gameplay mechanics, which is crucial to me. Thank you very, very much.


"The Story of Anti-Individual Heroism"

Players will take on the role of a mechanical life form powered by billions of soul energies, and in a highly violent, bloody, and satisfying combat atmosphere, tell you a story that is definitely not about individual heroism.


"You Are a Killing Machine"

No sneaking, no ambushes. Fight in the bravest way possible. Combine advanced firearms systems, diverse skills, and powerful melee modes. You will use extremely violent and bloody means to defeat, paralyze, trample, dismember, and crush all incoming enemies.


"Combination of Strategy and Bloodshed"

Dissect your enemies with precision and take their weapons.Use your creativity to think strategically.Through a rich and unique equipment manipulation mode, fight fire with fire!


"Violent Art in Third Person Perspective"

Use cool and diverse ways to brutally execute your targets.You will deeply feel the terrifying power hidden under this heavy armor.With the blessing of a third-person perspective, present the most violent art in the clearest way possible.


"Become a Demon"

When you choose to face your enemies in close combat, they will understand that holding firearms was once your greatest mercy.Crush steel bodies inch by inch with a thousand-pound hammer.Only blood and gore will remain after the lightning-sharp blade has struck.

"Not a Simple Hack-and-Slash Game"

Balancing combat resources and mastering the rhythm of combat is the core of the gameplay. Otherwise, even if you are overwhelmingly powerful, you will still fall into a bitter struggle. Essentially, this is a strategy shooting action game.


"Beneath the Surface"

Blood, violence, and horror... are just the shells of the design.Their existence guarantees the essence and fun of the game.And it has won me the opportunity to tell the core story.


Related Links

Patreon : Airtight City 2.0

Steam : Airtight City 2.0



Development log

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