Version 0.1.4b "Airtight City 2.0" DevLog


001 Combat System Optimization

Killing enemies in [Burst Mode] will restore a small amount of armor.
Taking everyone's testing suggestions into account, I have added additional positive reward feedback to the [Burst Mode].



002 Combat System Optimization

Dismembering enemy limbs deals bonus damage, boosting the system's positive feedback.
Enhanced limb dismemberment rewards, encouraging players to be more proactive in targeting enemy body parts for destruction.



003 New Combat Skill : Quick Execution System

In non-Burst Mode, you will be able to swiftly execute in capacitated enemies using melee weapons.
Based on player testing feedback, to ensure a fast and smooth combat pace, the dual-phase execution skill has become an exclusive ability in the burst mode.


004 Combat System Optimization - Energy Tether Skill

Throw 'Ionic Blades' Can pierce up to three targets, dealing continuous slashing damage.
Rewrote the attack algorithm for the Ionic Blade, and it can now cause penetrating damage.


005 Execution Algorithm Optimization

Each attack during the exection process will cause actual damage.
Rewrote the attack algorithm of the execution system, ensuring that each strike will generate accurate damage data.


006 Dismemberment and Blood Plasmid System Optimization

Significant reduction in performance overhead when handling complex dismemberments.
More juice~


006 Other Updates and Changes.

  1. Increased melee lock-on range for Burst Mode.
  2. Resolved low probability error when executing consecutive dismemberments.

END

Thank you all for the positive feedback, helping me improve and optimize the gameplay. I will continue to strive and constantly improve the game to make it even better. ^_^

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